Profit Games Selling & Finance Diploma

CONTACT, QUESTIONS AND PEDAGOGY


Contact

E-mail to ProfitGames

ProfitGames

Tel: +46 8 605 51 00
Fax: +46 8 605 00 99

Questions

Log-in problems?

Problems with logging in depend on the pop-up blocker. It appears at the top. Click on it and choose to allow pop-up in Profit Games.
Otherwise it depends on an incorrectly completed login.

The cloud?

It is now a lot of talk about the cloud as the future. ProfitGames has since nearly ten years been a cloud service in the meaning that the application is delivered as a service on the Internet to your web browser from dedicated servers.

 

Pedagogy

Starting points

 – During a boom administrators in bankruptcy have established that the entrepreneurs who after all go bankrupt, to a high degree do it because of insufficient knowledge in economic linkages and connections. The solution is education. Tests have been made regarding the knowledge before and after courses.  But it has become evident that the understanding did not change noticeably. The courses could be strongly recommended but they had no appreciable effect. Traditional business games are often a part, where you compete on a market. They are "guessing games" regarding how supply and demand vary, which must not be revealed. In the business life another problem is that many want to permissively attend courses and regard it as a relaxation.

 – Courses generally start with a theoretical survey and after that the students are put into teams. However, studies of group work have shown that the typical result is that a few students dominate while others are disengaged. But for those being active it is a good method.

 – It has been found that the degree of interactivity, adventures, experiences and feedback is of decisive significance. The question is how to sandwich theory and practical experience.

 – Students have different bents and should from these be able to choose their pedagogic onset.

Theory and audio books as a starting point

For those, who traditionally want to start with the theory, the texts should be combined with audio for listening. That should be followed up by interactive practical experiences.

Practice as a starting point

The solution of the problems for most of the students, is to reverse the order between practice and theory, so that that enough practice, adventures and experiences come before the theory.

After login you can among others choose between "Next practice or game" or "Audio books with practices". The audio books can be reached in both cases. In both alternatives the student can then choose to start with either theory or with practices in private and business economy.

Audiobooks

Whatever starting point the student chooses, it is a vital advantage to both be able listen and simultaneously read the texts. More senses are engaged. The combination of listening and reading is important in order to develop reading ability and understanding and it facilitates for students with a reading disability to assimilate texts.

Not only the theory texts, the audio books, but also decision bases and questions in practices and games combine text and audio.  

Activity

Learn the financial tools in experiential learning.

From a practical experience the students want answers to their questions. The pedagogy is efficient when activity, adventures and feedback create motivation. The practical tasks give rise to questions and reflection leading to interest. It is obvious that it is not until the students have questions and want information, that the students are interested and motivated to get answers and to search for information and receive feedback about the underlying structure, explanations, concepts, connections, pattern and relations. Learn by business practices and gamification in education.

 

According to Confucius: I hear and I forget;  I see and I remember;  I do and I understand.

See the role of financial structure and performance on business success by adventure based activity

 – New knowledge is created by putting experiences to tests. Activity always wins over passivity. As an example learning how to drive a car and finding your way in the traffic requires a running processing of experience. On the way to Selling and Finance Diplomas you are confronted with events, adventures, decisions, tasks, quizzes and feedback. You get and give immediate response in report pictures and put your experience into its context and finance interrelationships.

 
Decisions, events, quizzes etc      Understand interrelationships, structures and performance

 – Curiosity, interactivity, repetition and reflection build new competence and professionalism. The practical experience should be so varied and interactive that it is the main source of competence. To satisfy the inquiring for more knowledge, furthermore all tools and means in Profit Games as reports, calculations, strategies and business simulations etc. have links to the underlying theory and factual knowledge. The participants can search for more knowledge and build their competence based on their various prior knowledge and interests. The participant activity is verified in Selling and/or Finance Diplomas on gradual levels.
 

Learning = P + Q + A

 – Teachers and also participants can act as consultants and contribute to that the students find the courses "the best they have experienced". The teacher should not be too quick answering questions but primarily distribute them to the student collective to solve. If a student cannot login or has any other problem trying to blame the system, exhort to redo it and to do it correct this time.

 – The participants can also benefit from the tools of the course afterwards in work (e.g. Executive) giving totally other conditions of having great use of the knowledge and remember it. Simulate also your own finances and how they should look like at financial success. At traditional educations much is forgotten after some weeks.

– Other characteristics of Profit Games are a unique dynamic structure, meaning that the decisions and strategies of the participant change the following bases of decisions and events (building on more than twenty thousand formulas). Profit Games has developed gaming in learning starting 1989, at first in DOS, then in Windows and from 1999 for the Internet. 

 – This can be completed at lower course fees, no around costs (no travel, hotel or classroom costs), lower absence costs and less environmental influence at the same time as the efficiency is higher. The environmental friendly society is in focus. The web based learning you can divide over time for better effectiveness and also there where you happen to be.



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